Use the help command to look up other commands in future, then you won't have to wait for someone to respond. 95a: AddXP no longer gives negative XP after you reach level 15. Reply reply RyVdo13. Only provided here for convenience, not quality-checked or otherwise endorsed. starfarer. hullmods. Can only be installed on worlds with one of those conditions. made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed down. Strangely, I found the Traumtanzer battlecruiser. After that, scroll down till you find the hullmods, and remove high. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). Vanilla has a lot of mechanics to master as it is, and mods usually add a fuck ton of new ships and weapons to the game. Yes you can modify the save file. 6 and Starsector 0. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. Objectives are initially neutral and each side can take. To issue a command manually, you use your mouse by default. 0:00, Download Mod1:11, Install Mod2:19, Using CheatsFiles:Console CommandsSite Link - Download lin. Combat Chatter. Starpocalypse Support. Droll12. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. code not provided in this post. « Reply #1 on: September 01, 2019, 10:49:50 AM ». You want the: list ships command. lang. See the OPTIONS. And there's an obscure InfiniteCR mod. it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. 0:00, Download Mod 1:11, Install Mod 2:19, Using Cheats Files: Console Commands Site Link - Download link -. Welcome to a Starsector Tutorial!In this tutorial I will show you what to do if you have any of the following questions:Where do I download mods for Starsect. via console commands mod) and press K, it will give you 25000 credits per each keypress:Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. It doesn’t consume it. 6. Y. 2A New Level of Confidence - 25. 8. Starsector System placement coordinates modding question . 10 « Reply #1019 on: April 19, 2021, 10:12:48 AM » Having an issue with officer respeccing under Officer Management: level 6 officers that have been respecced can only level back up to 5. 1a] Concord 3. With how complicated combat is, learn the vanilla ship/weapon roster first. Adds 1 industry slot. -Interesting Portraits Pack. Console Commands at Starsector Nexus - Mods and community All games Starsector Mods Utilities Console Commands Console Commands. 95. impl. dev-2020-01-30. csv is expected in location StarsectormodsExampleModdataweaponsweapon_data. Name. It allows you to search for officers and their locations. Bruh. 0. 5 GB of memory for the JRE Heap. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). 95a it ends fairly abruptly (although you DO get a glimpse into what's coming. list specials. You could also use the Console Commands mod. 12. Or use the console commands mod and an associated command. redduck12 • "mod" "author" • 3 yr. 0 WIP 7. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. PanseloNomad • 4 mo. Download Links: mutually exclusive, only download one of these. via console commands mod) and press K, it will give you 25000 credits per each keypress: Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. Re: [0. This is installed just like any regular mod. This mod adds a quest for you to recover her, ripped to shreds from a previous battle. properties if you wish for it to use your actual mod folder). 0 WIP 7. ii_ardea. Console commands mod:. For a clear conscience, jettison the materials you would have spent creating a second stable point. 2 – 11/12/22. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. I believe it's "survey /all" and everything is revealed. Bitbucket. 25 Mod, the choice for serious players seeking advanced features and customization options. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. csv. Console Commands. An unofficial developer's console for Starsector. AutomatedRepairUnit. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. 05. Multi-threaded downloads. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Premium. Fobiner • 4 yr. For just the hull you'd enter "addship paragon_Hull". But what i want is to spawn one, not locate. Increases size of fleets launched by the colony by 25% on worlds with the "hot" condition and 100% on worlds with the "very hot" condition. 0 breaking changes. the first are D-mods, or damaged mods which in starsector are. An unofficial developer's console for Starsector. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back)Console Commands-2-2023-05-05-1683408841. So I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. It doesn't know or care if these scripts are loose. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of the mod. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. If you just want to try out the content? Easiest way is to download the Console Commands mod and use the SetRelation command to get yourself enough standing to accept a commission, which you now need to access a faction's military market. IE this command: allweapons; storage. /gradlew (on Linux/Mac) in a command prompt or terminal and Gradle will do all of the work of compiling and assembling the mod for you. 51K Members. Console Commands-2-2023-05-05-1683408841. It is one of those mods that is safe to turn on/off, so you can always add it to your game, change the market, save, remove the mod, continue. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause?. An unofficial developer's console for Starsector. Autosave. How to navigate mod menu without numpad (on 80% or 60% keyboards)?This fixes a few more issues with the console mod in 0. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. Legio can hack Daemon ships to use against you but there is a way to get around this. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. It has a command to add a set amount of ordinance points to all the ships in your fleet. scripts` to `org. Every change is adjustable or toggleable so you can craft your own experience. There are no special effects on this mod except the fact that having various lights on your beams makes your ship a little bit more bright and less gloomy. Search through the save file for the ship's name. 5. (Additionally, you can do it while playing, and you don't have to modify any files) 4. It'll probably be a while before there's a proper release (I was working on several half-finished features when 0. Industrial revolution let’s you build world monuments on your colonies that give story points…. 49K subscribers in the starsector community. 9a] Console Commands v3. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. With our. It seems that the Omicron (and sierra) faction ends up being hostile if you have nexerelin installed and pick a hostile-to-all faction on start. The command hullmods cost 0 ordnance points. e. I need more information. zip(Console Commands 3. View mod page; View image gallery; Combat Chatter. 95a as well as a fresh one that was just created in 0. Choose your faction (or establish your. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Step 3: Press Control+Backspace to open the console. * Add characters: pw_crimson1, pw_prez. There is dev mode, which lets you do some things. ago. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod!Check starsector. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. Choose from the options below. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. Look up the starsector mod index for a list of quality mods. You can use "god fleet", or use the Settings command and change the default target for combat cheats from PLAYER to FLEET. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Re: Locked and Loaded - a Magic Bounty pack 0. csv is section on planets. OrganEntrepreneur • 1 yr. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). I have created a small mod that adds some more commands to LazyWizard's console mod. Starsector > Mods > [0. 7a Updated custom command template with more examples + documentation Changed some constants in. As always, this mod requires LazyLib. In general I recommend against installing mods on your first playthrough, the game is complex enough as it is. 95. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. Assets 3. Last Update: 06 May 2023. The generated mod folder will be placed in build/mod (this can be changed in local. 95a] Console Commands v2021. bobkiller410. This mod adds a developer's console to Starsector that can be summoned with control+backspace. you can use it for many other things as well, like giving yourself specific ships or weapons, or changing. Open up "campaign. Nanoelite001 • 2 yr. An unofficial developer's console for Starsector. 1a RC3. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. close. Can't even find it. The mod also allows you to make a brown Dwarf and Hypershunts. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. It can be installed into the Population & Infrastructure industry. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. json. !!! An unofficial developer's console for Starsector. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. 95a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Step 2. You can add specific deposit (i. 1. On Linux, it's in the starsector directory. 2. 15. The Scy Nation literally emerged from the ashes of the "Science Colony of Yggdrasil". * Set intro splash name for person bounty fleets to the target person's name (can be toggled in settings. Customizable Star Systems. Thx for any help or pointer. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. Hey so im also having trouble with this quest, i found the captians talking in a bar, went and found the derilect ship, went to another system and found the sierra core, but nothing else past that, the game just keeps telling me to search the system where i found the sierra core but theres nothing else in there, ive even used console commands to search and ive. 83. 0 - 2023-06-09. Step 4: Type SetMarketOwner <market_or_location_name> <faction>. It's called a Miller-Urey device, you can also directly add it to a planet via console commands if you want to be lazy to the max. Fixed console command compatibility; Presumably fixed progressive S-mod compatibility; 2. 95a] ClearCommands 1. feel free to suggest more names / name generators. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. ii_caesar. 8. Current features. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. CSV list for all the ship in that mod (probably called hull. [W] button. I personally. This update adds an AddStoryPoints command. With Console Commands enabled, pull up the console and enter. Click on the planet (or sun or astroid) within the system you want to edit. 9a-RC10 / Fatal: index: 0, Size:0 - Check starsector. Coronal Hypershunt within 10 light-years. An unofficial developer's console for Starsector. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Awaiting the return of Console Commands author LazyWizard to the. Combat Chatter Mod. Essentially, the alias command allows you to chain together console commands. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. He means how if you enter a colony that was conquered, say Tri Tach took it. 04. I just updated to the latest version of StarSector after not playing awhile. Mods are listed in alphabetical order within their. Additionally includes some campaign-level content. A. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. Hi. json, you can modify the colony stats there (assuming you play without mods that override these values), and set the maximum colony amount to something different (any number you want afaik; tested it, it works) - you can also remove/adjust the over colony limit penalty, which also works. Starsector > Mods > [0. Some unique weapons, mostly built-in. - Using this command without arguments gives as many crew as your fleet can. Game build is 0. 1a RC3. api. was a nomadic colony built inside an asteroid to travel the stars and study the universe one system at a time. fs. 96a] Secrets of the Frontier (Prerelease 13. The "open_market" is not considered a market for the "setmarketowner" command. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Console Commands 3. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. ago. in Re: [0. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. Yes you can modify the save file. Vayra's Sector is a "megamod" which changes, adds, or replaces several core campaign-level gameplay mechanics, most of which are easily extensible by other mods for additional content. I come back and I encounter this bullshit pretty much immediately. There's a good chance this will let you run the game, though you'll be pretty limited as far as your ability to add in. An unofficial developer's console for Starsector. 05. With an alias, spawnstableloc will work as shorthand for the full command. 1 - Create all your planets using the spawnplanet command. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. Dev build (July 12, 2020) Pre-release. Some parts of the Mod Pack are stand-alone Uti. Modding. Storageclear says the same thing. Starsector > Mods > [0. I personally refuse to use this mod's weapons for my fleet, because it invalidates other mod's weapons and ships. Unfortunately there's no way to tell AI-chan that Independent-chan is a friend unless you use the console command mod, easiest is adjust reputation between independent and remnant with "setrelation independent remnant 100" Since you have rev council presumably you have vayra's sector installed. under602known. "list blueprints" to list all the game's available bps and bp packages. Use the console commands mod. You can spawn fleets with SpawnFleet. 95. It has a command to add a set amount of ordinance points to all the ships in your fleet. As is Starsector, if it's your first playthrough, is probably good 50-70 hours of enjoyment before you see most of it. This will give you a whole list of commands that are available. Re: [0. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to single digit ones Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. If you don't use an IDE, simply run gradlew. It will remove the Portrait changer intel. This is the first generation Janus Device created by Elissa Zal based on the theories developed by Scylla Coureuse, among others. It can also be toggled in-game by using the Console Commands mod with its devmode. • 1 yr. Main character points, or single player game points perhaps. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back) added 108 first and last names to possible names for command nodes. A . 12rc1 (2022/01/16) Yes, these bounties would show in the console command. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player ship Instructions. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. 1a] Console Commands v2021. 95a] Controllable Domain Mothership. (Additionally, you can do it while playing, and you don't have to modify any files) AccusedOfEverything • 4 yr. Edit: Just a quick follow-up, but here's my exact mod list: Captain's Log, Combat Chatter, Console Commands, DIYPlanets, LazyLib, Nexerelin, SkilledUp, Starship Legends, and ToggleWeaponGroup. This mod has LunaSettings integration, but it is optional. Just whip open the file in the ships/hulls folder, and delete the unstable injector line under built-in hullmods. Elevate your Starsector gameplay with the [0. 2. Code. 7 epta consortium 1. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. ox. Contribute to MilanTodorovic/Explore_the_galaxy development by creating an account on GitHub. This is my Mod Pack for Starsector. 2. 2g. It's nearly impossible to make more than the tiniest of changes without corrupting something. If you want markets that allow you to buy Remnant ships, though, and don't mind a little console command diddling, you can use the console commands of 'setmarketowner name faction' (faction is Remnant) to manually gift a planet to the remnant, which will bring them out of being an unlisted faction due to only having nexuses and fleets, formally. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. MagicLib. 0 - Note-taking and Reminders. Customizable Star Systems. Then deconstructed it to copy it in a hull forge and. 2a) - indev campaign mod. 4. That will add a stable location at the player fleet's current position. DanielKotes •. 2- Extract the archive into your Starsectormods folder - Open the game launcher and enable the mod in the Mods section. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. If you want to use this mod with LunaLib, make sure. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportRe: [0. Discuss modding Starsector here. And Jangala will no longer have the habitable condition. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. I guess that's kinda Rimworld Reply reply. The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Download Console Commands Mod > Here. For example, the [Tahlan shipworks] mod suggests that I can find derelict halbmond carriers in any blackhole system, but I've explored every single one and I'm yet to find the carrier. This effect can be superseded by other mods. Use help AddOfficer for tips on how to use it. 1a. bat (on Windows) or . Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. in descriptions. Code. It feels better than just getting lucky or using a console command. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Re: [0. 3. If you have SOTF you can console command in Nightingale who is an AI core specialized around EW and is immune to the hacking so she can pilot the Hel Scaith without issue. 25…. csv . csv'. 8. For more information about. 95a] Beyond The Sector - Endless Randomized Systems. 95. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Sorry :c. One of the “best” mods to use to put on a light show while destroying enemy fleets. It also adds dependency tags to mod_info. Re: Blueprints acquisition - commands. Love this mod as well as most of LazyWizard's mods!! 2 requests if possible? 1. 1 (sun_hyperdrive) More HullMods 1. The Gas station mod has the Laeptus 20000 you can get by maxing out the relationship bar with that crazy scientist. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). Step 5: Press Enter. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. 12. Choose download type. Spoiler: click to expand If you start a game, and the abilities are not available to you, use the runcode command in this spoiler to add them (requires the Console Commands mod). I have learned something new. This update adds two commands to address the modular ship crash that has been popping up as of late: Spoiler: click to expand. Earlier I found one of the random exploration events from what I believe is Industrial Evolution. This is installed just like any regular mod. . But when you come home, AI-chan wakes up. Dev mode can be activated by editing settings. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. 1a RC3. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. 12 comissioned crews 1. ) Save your game. It happens because too many fleets are in the screen. Tried with multiple stars in multiple systems. I'm putting my last playthrough list as reference. Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?Download v1. Weapon sounds and music ripped straight from the Halo games. 9a yet. There's loverslab starsector mods? It's weird enough that rimworld has them but at least that game has sprites of the people that could do that kinda stuff. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's. • 4 yr. New starting options when used without Nexerelin, including Pirate and Luddic Path. Op · 2y. I see it mostly as cheating so I don't plan to learn how it is done unless I find a broken issue. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. 2D RPG/Trade/Fleet Combat Game. This (along with many other settings) can be changed by running the Settings command.